![]() The fresnel changes the luminance in a way that the color changes depending on the angle of the surface. Luminace adds color which isn't effected by light. Luminance with fresnel- A little luminace goes a long way. It's somewhat complicated to explain but here is a tutorial by GSG (He uses it with luminance but it's the same principle) This is also where most of the color comes from. Subsurface scattering on transparency- Subsurface scattering adds realism by making the thicker parts less transparent. ![]() I put a red plantonic behind the blob just to show more of the refraction. Transparency and refraction- In this step just focus on refraction. Everything is surrounded by real 3D mountains, cloud alpha cards, and a beautiful 8K skydome, for a seamless transition into the distance.Here is my process when making liquid materials (the final result isn't very close to an ocean color but it's just a matter of tweaking the colors and numbers) :Ĭhoosing color- I like to keep things simple and not stray too far from a stereotypical blue. And the footprints can be moved freely, according to the position of your characters. The massive molded terrain measures 400m x 400m square, so there is plenty of landscape here to tell your desert story. Any of the promos can be reproduced in minutes by simply loading the respective camera and pressing ‘render’. ![]() You get everything pictured in the promos, including lighting, 8K skydome, movable footprints, lens flare effects, dust clouds, atmosphere, and cameras. Need a beautiful desert landscape? Need rolling desert mounds which stretch miles into the distance? Infinite Sands is a complete environmental package, fully plug-and-play for instant rendering out-of-the-box. Download Daz 3D model Infinite Sands freeĬompatible Software: Daz to Maya Bridge, Daz to C4D Bridge, Daz to 3ds Max Bridge, Daz to Unity Bridge, Daz Studio 4.21 ![]()
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